Posted: Wed Nov 12

Due: Monday 11/17 10:00am

RCS!

Note: If you are working in c, I have provided a basic stack library that you can use.

Don’t forget to include a make custom target with your custom script.

Time to implement a relative coordinate system… system, add/modify your current parser so it has the following behavior:

  • push
    • Push a copy of the current top of the coordinate system (cs) stack onto the cs stack (a full copy, not just a reference to the current top… I’m looking at you python and java people)
  • pop
    • Removes the top of the cs stack (nothing needs to be done with this data)
  • move/rotate/scale
    1. create a translation/rotation/scale matrix
    2. multiply the current top of the cs stack by it
    3. The ordering of multiplication is important here.
      • You may wish to make a new matrix multiplication function to deal with this.
  • box/sphere/torus/mesh
    1. add a shape to a temporary polygon matrix
    2. multiply it by the current top of the cs stack
    3. draw it to the screen
    4. clear the polygon matrix
  • line/curve/circle
    1. add a shape to a temporary edge matrix
    2. multiply it by the current top
    3. draw it to the screen (note a line is not a solid, so avoid draw_polygons)
    4. clear the edge matrix
  • save
    • save the screen with the provided file name
  • display
    • show the image
  • Also note that the ident, apply and clear commands no longer have any use and can be removed.