10-25-2013

posted Oct 25, 2013, 6:47 AM by Samuel Konstantinovich   [ updated Oct 25, 2013, 8:28 AM ]
Design the game!

Lets brainstorm:

The game has several parts, and we can focus on each part separately.


4 GROUPS:
1. Character/PlayerCharacter 
-Decide what properties are needed for each of these classes.     
-Character will be a normal (non player) character. 
-Player character will be what we extend into pony/princess/monster.
-Communicate with group 4 about inventory and loot.


Every special type of player character should have a special resource, a wizard would have mana for example. A fighter might have stamina. This is not part of the character or player character class.

2. Princess/Pony
3. Monster
For 2-3
-Decide on the special resources.
-Decide on special attacks and how they work.

4. Decide on game mechanics. Every turn a character can find treasure, or move to a new location. Every turn they can encouter a random monster.
-How will attacks work?
-How will treasure work? Items? gold?
-Inventory? Where should it go?

Character
             |                          
PlayerCharacter              
|             |          |
Princes   Pony   Monster
                          |       |   
                          ?       ?


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