Courses‎ > ‎Computer Graphics‎ > ‎

Dyrland-Weaver

Mr DW's Contact Info:
  • email: dw@stuy.edu
  • office: 301
    • Free periods: 6, 7, often after 10.
    • Pre-arranged appointments get preferred treatment.
Class Resources:
Your Responsibilities:
  1. Be a good human being!
    • Be courteous to your classmates.
    • Treat each other (and me) with respect and kindness.
    • Take care of the classroom and the equipment contained within.
  2. Come to class!
    • "80% of success is showing up."
    • If you're not here, you can't learn, and you can't work with your classmates.
    • If you are absent or late, have a note ready.
  3. Do the work!
    • In this class you will make a graphics engine. Each assignment is a continuation on the previous one.
    • There will be about 12 assignments over the course of the semester, missing one can have a large impact on your grade.
      • When a new assignment is posted, solutions to the previous one will also be posted, to ensure that no one gets stuck along the way.
        • Once a solution is posted, late assignments will not be accepted.
      • You cannot submit all missed work at the end of the semester or marking period and expect to get credit.
      • These assignments will form the bulk of your grade, THERE ARE NO TESTS.
      • You may use any language for the work, as long as you get it approved by me. The source files I provide will be in c and python.
    • Submit your own work. Anyone caught plagiarizing will receive a 0 for the assignment along with further disciplinary action as required by school policy (Check out How to compsci at stuy if you need a refresher on academic dishonesty).
  4. The only way to fail this class is to violate the previous 2 points (I cannot give poor grades for not being a good human being, but there are much larger repercussions for failing in that area that will last much longer than a high school class grade).
My Responsibilities:
  1. Be a good human being.
  2. Create a class environment that is welcoming and conducive to learning.
  3. Teach you something about computer graphics.
Subpages (1): Work
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